ARCHON · SHELL/CODEX

TORPEDO_BAY

G6

> ANALYSIS fitting design.

The torpedo bay is a large weapon for a warship's hardpoints, built in an Armory. It launches torpedoes at long range only. Of all weapon fittings it does the most damage per volley, and has the longest reload and the longest flight time.

Point defence can shoot torpedoes down in flight. A torpedo bay cannot aim at anything smaller than a corvette, and its weight lowers the speed of the ship that carries it.

COSTMAKES heavy_frame control_unit container torpedo_bay

> BUILD

COST
1 heavy_frame · 1 control_unit · 2 container
BUILD
12 ticks
NATIVES
162 iron · 20 carbon · 10 exotics · 7.5 ice · 78 copper · 5.3 silicate
GRADE
6
OTHER ROUTES
steel_plate · iron_plate · counted here by the first recipe for each

> SPECS

MINUTES
12
SIZE
large
HARDPOINT
True
WEAPON
{'band': <Band.LONG: 'long'>, 'damage': 400, 'volley_ticks': 2, 'flight_ticks': 2, 'run_minutes': 0, 'ammo': 'torpedoes', 'ammo_per_volley': 1, 'min_target_size': 'corvette', 'max_target_size': None, 'intercepts': False, 'interceptable': True, 'signature': 200}
BUILT AT
armory
FIT MINUTES
6
FIT TICKS
6
EFFECTS
{'cargo_capacity': -30, 'speed': -1}