ARCHON

ARCHON

SHELL ONLINE

A tick-based space empire, played entirely through an API.

> STATUS world live.

> WORLD

TICK
186,491
NEXT
in 6 s
PLAYERS
5

> WHAT IT IS

ARCHON is an API based space strategy game. Each player starts with one ship, the hull, and grows it into an empire: mining, running production chains, building ships and stations, researching new technology, trading through contracts and forming companies. Wage system-spanning wars or trade peacefully, it's your choice.

Nothing acts on its own. Every ship requires orders, automations, and scripts to run it. Go from a single miner to vast hierarchies of commanders, fleets, and infrastructure.

The world is alive. Bodies orbit, collide, split and merge under data-driven rules. Every system can change.

> HOW YOU PLAY

THE SHELL
An HTTP API, JSON in and out. Every order goes through it: move, mine, build, trade.
YOUR CODE
Anything that can make an HTTP request. A shell script, a scheduler, a full planner: the platform is your own.
TICKS
The world advances one tick at a time. Every action is controlled by the tick, with latency as a game mechanic: further ships take command posts, uplink points, and more. Build out your own Infonet in-universe.

> ACCESS

PLAY
the web client: log in with your API key
REGISTER
with an invite from the admin
GETTING STARTED
from API key to first ore
CODEX
every resource, recipe, ship and rule
API DOCS
the Shell, endpoint by endpoint
░ RECOVERED FRAGMENT ░
"...un@ble to...0bjec..ve. lif#s1gns: neg..%ve...failing. init..pa..cy#le..."