ARCHON · SHELL/CODEX

DEFENCE_BATTERY

G6

> ANALYSIS facility design.

The defence battery is a battery mounted on a station: a heavy frame turret on steel plate, turned by motors and aimed by circuits. It fires shells from the station's hold at the target the station's targeting picks, by default the ship with the least structure left. Under the default defensive stance it opens fire only once the station's side has been fired on. Like a ship's battery, it cannot aim at anything smaller than a corvette; a point defence array covers strike craft.

Unlike most facilities, it draws power all the time, so the station's generators burn fuel to keep it live. An unpowered defence battery does not fire. A Forward HQ or a combat station can hold one.

COSTMAKES steel_plate heavy_frame motor circuit defence_battery

> BUILD

COST
20 steel_plate · 1 heavy_frame · 2 motor · 4 circuit
BUILD
16 ticks
NATIVES
156 iron · 21 carbon · 10 exotics · 7.5 ice · 32 copper
GRADE
6
OTHER ROUTES
steel_plate · iron_plate · counted here by the first recipe for each

> SPECS

MINUTES
16
POWER DRAW
15
ALWAYS ON
True
WEAPON
{'band': <Band.MEDIUM: 'medium'>, 'damage': 100, 'volley_ticks': 1, 'flight_ticks': 0, 'run_minutes': 0, 'ammo': 'shells', 'ammo_per_volley': 3, 'min_target_size': 'corvette', 'max_target_size': None, 'intercepts': False, 'interceptable': False, 'signature': 0}
KEY MINUTES
10
KEY STRENGTH
1

> RUNS

no recipes