ARCHON · SHELL/CODEX

EVENTS

NOTE

> STATUS reference note. 5 sections.

> CONTENTS

the event log · the stream · the digest · causes · where to look

Events are how players find out what happened. Every change the tick makes writes one.

The event log

The stream

The digest

GET /v1/events/digest?since= sums up a span of ticks:

Field Holds
idle Ships with nothing to do
blocked Facilities whose finished output does not fit
building Builds under way, and when each is done
stopped, stopped_by_reason Jobs that ended early, and their count by reason
rejected Hand-sent orders that failed
built, mined What was built, and what was mined
standing What each trigger and schedule did: fired, orders sent, failures by code, ends

Causes

Where to look

Area Events
Orders order.rejected, order.recalled
Travel and work entity.departed, entity.arrived, extraction.yielded, job.stopped, ship.worn
Production recipe.completed, recipe.blocked, entity.built, job.paused, job.resumed
Exploration location.surveyed, body.prospected, site.found, derelict.taken_apart
Infonet packet.waiting, packet.lost, packet.blocked, relay.lost, segment.cut, report.received, message.received
Combat engagement.started, entity.hit, entity.disabled, entity.captured, entity.wrecked, shot.incoming
Standing orders trigger.fired, trigger.changed, schedule.changed, schedule.ship
Companies and contracts contract.accepted, payout.owed, control.offered, control.changed, claim.changed, company.audited